10 HP
❝ Will to Survive ❞ can break out of controlling effects more easily.
♢ Human kingdoms have existed for thousands of years, and humans themselves for thousands more. Their short lives in comparison to dwarves and elves pushes them to achieve as much as they can in the years they are given. Their Valor, optimism, and stubbornness have led them to build some of the greatest kingdoms in Azeroth, some of which still stand a millennium later. Whatever has pushed them down, it has only strengthened the bond between those that still stand even after the cruel fate that they have suffered.
5 Strength | 6 Endurance | 5 Dexterity | 5 Intellect | 6 Charisma | 5 Wisdom
12 HP
❝ Giant's Blood ❞ +1 bonus to hit with two-handed weapons.
♢ Kul Tirans has played host to a mighty maritime tradition since it was first settled by humans of Gilneas, sharing the land with the Drust and waging war against them, their people have became strong and stout. Proud marines, druids, and tidesages, their people are feared across Azeroth for their fleet and their High Admiral Jaina Proudmoore.
6 Strength | 6 Endurance | 5 Dexterity | 5 Intellect | 5 Charisma | 5 Wisdom
9 HP
❝ Half-blood ❞ gain +1 Wisdom saving throw or +1 Fortitude and +1 Perception
♢ Children of two people, yet belonging to neither. Half-elves share the common traits of both humans and elves, long ears, and the determination of humans. Young race they might be, but they are pulling their weight even with their lesser numbers of any other race.
5 Strength | 5 Endurance | 6 Dexterity | 5 Intellect | 5 Charisma | 6 Wisdom
12 HP
❝ Blood of Stone ❞ resistant to poisons and toxins
♢ The stroud mountain dwellers of Khaz Modan, the Bronzebeard clan has settled the halls of Ironforge for many years now. Their allies in the Alliance have proven time and time again to be a worthy ally to fight for. Living close to their cousins, the Gnomes, their bond is stronger than iron, With King Magnis' cause as the Speaker of Azeroth, their clan has come to be led by his younger brother Muradin Bronzebeard along with the Council of Three Hammers.
6 Strength | 5 Endurance | 5 Dexterity | 6 Intellect | 5 Charisma | 5 Wisdom
13 HP
❝ Fiery Blood ❞ resistant to fire damage
♢ Led by the daughter of Magni Bronzebeard, Moira Thaurissan, wife to Dagran Thaurissan, her reign over the dwarfs of Blackrock Mountain have led them to return to the halls of Ironforge along with their Wildhammer brethren. Finally after many years warring against the two brethren clans the Dark Irons made their return in good faith reinforcing the defenders of Ironforge with mighty golems and fiery weapons of elemental fire.
6 Strength | 5 Endurance | 5 Dexterity | 5 Intellect | 5 Charisma | 6 Wisdom
11 HP
❝ Animal Lover ❞ bonus to animal handling
♢ The Wildhammer clan, has long reigned from the halls of Aerie Peaks. Now led by High Thane Falstad Wildhammer after his return from Outland, his people have joined the dwarves of Ironforge in the Council of Three Hammers. Their bond with the Gryphons of Aerie Peaks is stronger than those of their kin, proud of their shamanistic ways.
5 Strength | 5 Endurance | 6 Dexterity | 5 Intellect | 6 Charisma | 6 Wisdom
10 HP
❝ Dark Vision ❞ can see better in the dark
♢ Proud and ancient, the Kaldorei once ruled Azeroth as a once powerful nation. They were the first to study magic and let it loose throughout the world during the First War. Since then most night elves have abandoned arcane, remembering the chaos it brought, turning their attention to raw strength, or the powers of nature.
5 Strength | 5 Endurance | 7 Dexterity | 5 Intellect | 5 Charisma | 5 Wisdom
10 HP
❝ Magical Wisdom ❞ bonus on magical history
♢The High cast of the Kaldorei, these people have been shunned by their brethren for their Queens transgressions, after many years, finally they returned to their brethren to restore their faith in them.
5 Strength | 5 Endurance | 5 Dexterity | 6 Intellect | 5 Charisma | 6 Wisdom
8 HP
❝ Technological Ingenuity ❞ capable of understanding technology despite not being an engineer
♢ “You never really understood did you? It is our loyalty to our friends that provides our truest, greatest strength… My friends. It is a power that numbers cannot match.” - Gelbin Mekkatorque
♢ Survivors of Gnomeragon, their prowers in engineering has been unmatched by no race on Azeroth. Their skills are immense and their minds contain many calculations on the whip of a second.
5 Strength | 4 Endurance | 5 Dexterity | 7 Intellect | 5 Charisma | 6 Wisdom
9 HP
❝ Mechanical Wonder ❞ increase your arm(+1 strength), leg(+1 dexterity) or vision(+1 wisdom) power
♢Mechagnomes, part gnome, part machine, their heritage has been tattered by a maddened king and search for ancient ways. Now they serve as sidekicks to their brethren Gnomes as they try to invent new ways of transplantation, warfare and many other scientific fields.
5 Strength | 5 Endurance | 5 Dexterity | 6 Intellect | 5 Charisma | 5 Wisdom
11 HP
❝ Light in the Dark ❞ resistant against shadow magic
♢ (yny will write this later <3)
6 Strength | 5 Endurance | 5 Dexterity | 6 Intellect | 5 Charisma | 5 Wisdom
12 HP
❝ Light’s Blessing ❞ capable of using the light at all times
♢ (yny will write this later <3)
5 Strength | 6 Endurance | 5 Dexterity | 5 Intellect | 5 Charisma | 6 Wisdom
12 HP
❝ Goldrinn’s Curse ❞ has two sheets upon creation
♢ Worgen, one would call them beasts, mongrels perhaps. Yet they are one of the most powerful allies the Alliance has in their ranks. Blessed by Goldrinn’s ferocity, they wreak havoc across the battlefield, shrugging off many, many blows. Most hailing from the kingdom Gilneas, they know about loss, and they have paid more than most would like to admit.
6 Strength | 6 Endurance | 5 Dexterity | 5 Intellect | 5 Charisma | 5 Wisdom
13 HP
❝ Pandaren’s Grace ❞ Takes 1.5x damage from crits instead of 2x
♢ Once bound by Mogu shackles, the jolly Pandaren have became a proud and wise race of people. Once hidden away from the people of Azeroth in the Mists of Pandaria, they have rejoined the mortal races with fierce fighters. Joining both Alliance and the Horde, the Pandaren strive to prosper for millenia to come.
5 Strength | 6 Endurance | 5 Dexterity | 5 Intellect | 6 Charisma | 5 Wisdom
11 HP
❝ Spirits of War ❞ Gains +4 initiative.
♢ The Orcs of Draenor, hailing from many different clans, different cultures, united under a single banner as one people. The Orcs made many mistakes in their past, seeking now to come back to their old ways. Seeking spiritual enlightenment and atone for the sins of the past.
7 Strength |5 Endurance | 5 Dexterity | 5 Intellect | 5 Charisma | 5 Wisdom
12 HP
❝ Animal Tracker ❞ Gains bonus when tracking animals.
♢Mok’nathal, ogre blood flows through these orcs veins, keeping to their own, excellent hunters, but even more capable warriors. They keep the wilds sacred not only for themselves but for the creatures as well.
5 Strength | 5 Endurance | 6 Dexterity | 5 Intellect | 5 Charisma | 6 Wisdom
10 HP
❝ Touch of the Grave ❞ Does not have any need for drinking or eating and can perform long rests in a shorter amount of time
♢ “What joy is there in this curse?” -Sylvanas Windrunner
♢ The Forsaken have endured many losses after their free will has been returned to them. Their former leader, Sylvanas Windrunner, has kept the Forsaken close to her rotting heart, now however they have a chance to follow a different path, a path that nobody of the Forsaken have expected to follow again.
5 Strength | 5 Endurance | 6 Dexterity | 6 Intellect | 5 Charisma | 5 Wisdom
10 HP
❝ Blood Trace ❞ Capable of tracking bleeding creatures.
♢ The Cursed Ones, Vampires; Blood Gifted; Children of the Blood; any name you choose for these undead creatures, one would fit them, however most would refer to them as “The Blood Kissed”. Cursed by the San'layn to serve as their puppets, most crave the scent of blood as it’s the mortal lifeblood that gives them their strength.
5 Strength | 5 Endurance | 6 Dexterity | 5 Intellect | 6 Charisma | 5 Wisdom
14 HP
❝ Thunderous Physique ❞ Due to their size, Tauren gain an advantage to Brawn and (or) Lift rolls
♢ “My father once made a promise to the Horde, to repay a debt we owed them for their service to our race. I, for one, intend to deliver on that promise.”
-High Chieftain Baine Bloodhoof
The spiritual Tauren have long walked the lands of Kalimdor before the Horde came to its shores. Ever since then, they have been allies, bound by blood, sweat and sacrifice. The Tauren seek to uphold their vow they made to the Horde many years ago.
6 Strength | 6 Endurance | 5 Dexterity | 5 Intellect | 5 Charisma | 5 Wisdom
14 HP
❝ Bull-charge ❞ If you move in a combat turn, you gain bonus damage on the hit after a charge
♢ Sons and Daughters of Highmountain, their first chieftain, Huln Highmountain, has been the wisest of them all. Their antlers were blessed by Malorn himself for saving his son Echo’ro. The Highmountains possess the strongest ties of kinship
- Strength | - Endurance | - Dexterity | - Intellect | - Charisma | - Wisdom
11 HP
❝ Regenaratin' ❞ Gains 1 health per turn but will not regenerate fire damage.
♢ (Harhan’s babies not for us to write)
5 Strength | 5 Endurance | 6 Dexterity | 6 Intellect | 5 Charisma | 5 Wisdom
13 HP
❝ Regeneration ❞ Can heal between combats without the attention of healers.
♢ (Harhan’s babies not for us to write)
6 Strength | 5 Endurance | 5 Dexterity | 5 Intellect | 6 Charisma | 5 Wisdom
9 HP
❝ Arcane Affinity ❞ Capable of tracking magical remnants and objects.
♢ “You may not care for your subjects, but I care for mine. I have lost far, far too much in dealing with humans. I stand only for the elves now- for the sin’dorei. The children of the blood.”
- Kael’thas encountering Arthas
♢ The Sin’dorei are proud elves, once addicted to magic of the Sunwell, now redeemed by the Light. Their allies in the Horde serve as an honorable ally at long last despite their history.
5 Strength | 5 Endurance | 5 Dexterity | 6 Intellect | 6 Charisma | 5 Wisdom
10 HP
❝ Void's Heritage ❞ Natural affinity to the void.
♢ The Ren’dorei, Children of the Void, exile’s of Quel’thalas. Exiled for their studies of the void and their embrace of it. The Ren’dorei have appealed to the Alliance after hearing about Alleria Windrunner's transformation on Argus, now following her, the Void Elves are a potent ally against the Alliance's enemies.
5 Strength | 5 Endurance | 6 Dexterity | 5 Intellect | 5 Charisma | 6 Wisdom
9 HP
❝ Diplomats Heart ❞ Bonus on speaking with authority.
♢ “I have seen war, Sylvanas. So have your parents. It is a horrible thing. The troll attacks already cost us, in lives, and in the faith of our people that will keep them safe. This is not our war.”
- King Anasterian Sunstrider refusing to wage war against the Old Horde.
The Quel’dorei, children of noble birth, a proud race of people, devastated by massive losses both in faith, people and their homeland. The remnants of the High Elves are now led by Vereesa Windrunner hoping that one day, they will return to their home, finally uniting their people in one.
5 Strength | 5 Endurance | 5 Dexterity | 6 Intellect | 6 Charisma | 5 Wisdom
8 HP
❝ Hagglin' ❞ Has advantage on bartering and haggling checks.
♢ Goblins, once servants to the Zandalari Empire, now crazed scientists with a keen eye for explosions and coin alike. Their inventions are a crucial part of the Hordes infrastructure, making the Goblins one of the most important races in the Horde.
5 Strength | 5 Endurance | 5 Dexterity | 5 Intellect | 7 Charisma | 5 Wisdom
12 HP
❝ On Dragon's Wings ❞ Capable of flight upon creation.
♢ Soldier’s of Deathwing, Spawn’s of Neltharion. Dracthyr, the winged warriors of Neltharion, the Earth-Warder, long have served the Aspect of the Earth in the wars of the past, but when they were put into stasis, many things have changed. Finally after reawakening from the stasis, the Drathyr join both Alliance and the Horde in their defense of Azeroth once more.
5 Strength | 5 Endurance | 6 Dexterity | 6 Intellect | 5 Charisma | 5 Wisdom
10 HP
❝ Magical Powerhouse ❞ +1 Magical damage.
♢ Shal’dorei, the Nightborne, citizen’s of Suramar have been long isolated from the other races of Azeroth by their leader Elysande after her defeat and the reclamation of the city from the Legion, the Nightborne have joined the Horde in good faith. Their kinship with the Blood Elves strengthened their bond to the Horde and Elvenkind overall.
5 Strength | 5 Endurance | 5 Dexterity | 7 Intellect | 5 Charisma | 5 Wisdom
8 HP
❝ Trick of Luck ❞ Takes half damage from the first damage received from an enemy per event.
♢ Vulpera, scavengers of Vol’dun, these fox like creatures are renowned for their skills in survival and perception. Their caravans are now utilized as the best way of transportation that the Horde has in its storage. One could say that these creatures are lucky, for having such a mighty force backing their small backs.
5 Strength | 5 Endurance | 6 Dexterity | 5 Intellect | 5 Charisma | 6 Wisdom
11 HP
❝ Moisturize ❞ When moist gains +1 to ability checks.
♢ Ancient warriors of the deep, the Ankoans have faced the naga for many generations, being nearly hunted to extinction. So few of them remain that they know they can never rebuild their tribe’s population, and those who remain have dedicated their lives to slaying naga.
5 Strength | 6 Endurance | 6 Dexterity | 5 Intellect | 5 Charisma | 5 Wisdom
Nieuwe alinea
Discord:
Email: